Football Manager2 German by 2000AD
TEAM SELECTION IS CARRIED OUT OVER THREE SCREENS DEPICTING DEFENCE,MIDFIELD AND ATTACK AS FOLLOWS:- 1.THE RESERVE POOL SLOT IS AT THE TOP OFTHE SCREEN. PRESSING FIRE WHEN POINTING TO THIS SLOT'LL PRODUCE FIRE QUIT MESS. 2.WHEN FIRE TO QUIT IS DISPLAYED:- A)UP/DOWN WILL SCROLL THROUGH YOUR RESE-RVE PLAYERS AND PRESSING FIRE AGAIN WILLSELECT ONE. B)LEFT/RIGHT WILL MOVE TO THE NEXT RIGHTOR LEFT SCREEN IF POSSIBLE. C)FIRE AGAIN WILL END TEAM SELECTION IF 11 PLAYERS HAVE BEEN PICKED. 3.MOVING THE POINTER TO AN EMPTY SLOT & PRESSING FIRE WILL TRANSFER THE RESERVE PLAYER DISPLAYED AT THE TOP OF THE SCRE-EN TO THAT SLOT. 4.PRESSING FIRE ON A SLOT THAT CONTAINS A PLAYER SELECTED WILL TRANSFER HIM BACKTO THE RESERVES. --> TEAM SELECTION CONTROLS (CONTINUED) 5.WHEN TEAM SELECTION ENDS YOU WILL BE ALLOWED TO SELECT 2 SUBSTITUTES BY SCROLLING UP/DOWN THROUGH YOUR RESERVES AND PRESSING FIRE TO SELECT. 6.AT HALF-TIME YOU WILL BE ABLE TO ALTERYOUR TEAM AND BRING ON SUBSTITUTES. 7.NOTE THAT DISPLAY SLOTS ARE PLACED OVER THE ACTUAL AREAS OF THE PITCH THAT EACH INDIVIDUAL PLAYER WILL COVER IN YOUR TEAM FORMATION. ---------------NOTE END----------------- SSERP ECAPS ----------- ----> PLAYING GUIDE - AT THE START OF THE GAME YOU WILL BE ABLE TO CHOOSE YOUR TEAM. SPONSORSHIP: AT THE START OF EACH SEASON YOU'LL BE OFFERED SPONSORSHIP.THE MAX. IS 50000 PER DIVISION (I.E.DIV.1=200000).IF YOU REJECT A SPONSOR THE CHACES OF ANOTHER OFFER DEPEND ON YOUR MANAGERIAL RATING(MR).A MR OF 100 WILL GIVE YOU 75% CHANCE OF ANOTHER OFFER WHILST A MR OF 50 WILL GIVE YOU A 50% CHANCE.IF YOUR MR IS 25% OR LESS YOU'LL GET NO MORE OFFERS. THEN CHOOSE YOUR SKILL LEVEL:START AT 1 UNTIL YOU GAIN EXPERIENCE & PLAYING SKILTHE HIGHER LEVELS HELP YOU TO MAINTAIN A CHALLENGE IN PLAYING THE GAME.... DING DONG ... SPACE ... MANAGEMENT RECORD - GIRLS #1 - HIP HOP #1 - OVER AND IN, APOLLON OF 2000 A.D. - HERE WE GO AGAIN - (THIS TIME WE BRING YOU FOOTBALL MANAGER2 - #WE KNOW IT'S LATE BUT WHAT THE HELL - (WE HAD THE ORIGINAL SO SHOULD WE LET YOU - (DOWN AND NOT GIVE YOU THE BEST VERSION?! - (ALSO ENJOY THE GAME PREVIEW OF NEFARIOUS - : 9AND HIS DEMO 'UNDERLIGHT' - _HERE GOES SOME USEFUL HINTS FOR - 6 3FOOTBALL MANAGER II - $TO GET THE BEST OF THE GAME YOU WILL - (NEED TO STUDY THE FOLLOWING INSTRUCTIONS - &CAREFULLY BUT TO HELP YOU GET INTO THE - &GAME QUICKLY I HAVE IDENTIFIED SOME OF - "THE INSTRUCTIONS BETWWEN THE WORDS - &READING WHAT IS ENCLOSED BY THESE WILL - GIVE YOU THE BASIC GUIDE TO PLAY - 7 2FOOTBALL MANAGER 2 - #THE GAME USES UP/DOWN/LEFT/RIGHT TO - SELECT ITEMS USING THE DISPLAYED - "POINTER. FIRE IS USED TO CONFIRM A - 7TEAM SELECTION CONTROLS - TEAM SELECTION IS CARRIED OUT OVER THREE SCREENS DEPICTING DEFENCE,MIDFIELD AND - 3ATTACK AS FOLLOWS:- - 1.THE RESERVE POOL SLOT IS AT THE TOP OFTHE SCREEN. PRESSING FIRE WHEN POINTING TO THIS SLOT'LL PRODUCE FIRE QUIT MESS. 2.WHEN FIRE TO QUIT IS DISPLAYED:- - A)UP/DOWN WILL SCROLL THROUGH YOUR RESE-RVE PLAYERS AND PRESSING FIRE AGAIN WILLSELECT ONE. - B)LEFT/RIGHT WILL MOVE TO THE NEXT RIGHTOR LEFT SCREEN IF POSSIBLE. - C)FIRE AGAIN WILL END TEAM SELECTION IF 11 PLAYERS HAVE BEEN PICKED. - 3.MOVING THE POINTER TO AN EMPTY SLOT & PRESSING FIRE WILL TRANSFER THE RESERVE PLAYER DISPLAYED AT THE TOP OF THE SCRE-EN TO THAT SLOT. - 4.PRESSING FIRE ON A SLOT THAT CONTAINS A PLAYER SELECTED WILL TRANSFER HIM BACKTO THE RESERVES. - #TEAM SELECTION CONTROLS (CONTINUED) - 5.WHEN TEAM SELECTION ENDS YOU WILL BE ALLOWED TO SELECT 2 SUBSTITUTES BY SCROLLING UP/DOWN THROUGH YOUR RESERVES AND PRESSING FIRE TO SELECT. - 6.AT HALF-TIME YOU WILL BE ABLE TO ALTERYOUR TEAM AND BRING ON SUBSTITUTES. - $7.NOTE THAT DISPLAY SLOTS ARE PLACED - OVER THE ACTUAL AREAS OF THE PITCH THAT EACH INDIVIDUAL PLAYER WILL COVER IN - 4YOUR TEAM FORMATION. - $AT THE START OF THE GAME YOU WILL BE - 9ABLE TO CHOOSE YOUR TEAM. - %AT THE START OF EACH SEASON YOU'LL BE - !OFFERED SPONSORSHIP.THE MAX. IS 5 - 9PER DIVISION (I.E.DIV.1=2 - ).IF YOU REJECT A SPONSOR THE CHACES OF ANOTHER OFFER DEPEND ON YOUR MANAGERIAL RATING(MR).A MR OF 100 WILL GIVE YOU 75% CHANCE OF ANOTHER OFFER WHILST A MR OF 50 WILL GIVE YOU A 50% CHANCE.IF YOUR MR IS 25% OR LESS YOU'LL GET NO MORE OFFERS. - THEN CHOOSE YOUR SKILL LEVEL:START AT 1 UNTIL YOU GAIN EXPERIENCE & PLAYING SKILTHE HIGHER LEVELS HELP YOU TO MAINTAIN A CHALLENGE IN PLAYING THE GAME - 1MANAGEMENT RECORD - A RECORD OF YOUR ACHIEVEMENTS. SUCCESS POINTS ARE EARNED FROM YOUR FIN-AL LEAGUE POSITION AT THE END OF A SEA- SON AND FROM CUP MATCH SUCCESS. YOUR - MANAGERIAL RATING IS AN AVERAGE OF YOUR SUCCESS POINTS AND IS OUT OF 100. - FEEL FREE TO SAVE YOUR CURRENT WORK ON A DISK (FILLS 76 BLOCKS) - SHOWN IN 3 SECTIONS FOR YOUR DEFENCE,MIDFIELD & ATTACK.EACH TEAM IS SHOWWITH THE PLAYERS IN THEIR PLAYING POS. THE FOUR PAIRED SLOTS ON EACH SCREEN - SHOW THE MAN-TO-MAN MARKING OF PLAYERS. THAT IS PLAYERS HORIZONTALLY NEXT TO - %EACH OTHER ON A SCREEN WILL MARK EACH - OTHER DURING THE MATCH ACTION. THE SLOT AT THE TOP OF THE SCREEN CONTAINS YOUR RESERVE PLAYERS AND CAN BE ROLLED THROUGTO SELECT THEM. - THE SKILL OF INDIVIDUAL PLAYERS AFFECTS THE MATCH ACTION SIGNIFICANTLY.IN THE - MAN-TO-MAN MARKING,PLAYERS WITH HIGHER SKILL WILL TACKLE MORE EFFECTIVELY AND DRIBBLE THE BALL MORE SUCCESSFULLY PAST OPPONENTS OF LESSER SKILL. - FOR EACH HALF OF THE MATCH,ALL PLAYERS IN THE 12 MARKING ZONES ARE COMPARED WITA RANDOM FACTOR THROWN IN,THE HIGHEST - VALUE PLAYER WILL START PLAYING ACTION SEQUENCE IN POSSESSION OF THE BALL.IF - THE DIFFERENCE BETWEEN THE 2 PLAYERS IS CLOSE,NO ACTION SEQUENCE WILL OCCUR.THUSYOU CAN INFLUENCE THE WHEREABOUTS OF THESTART OF ATTACK AND THE LIKELY NUMBER OFTHEM BY THE WAY YOU MATCH THE SKILL OF YOUR PLAYERS UP AGAINST THE OPPONENTS - WITH THE MAN-TO-MAN MARKING.IF THE MARKING PLAYERS ARE CLOSE IN SKILL THEY'LL - %PROBABLY NEUTRALISE EACH OTHER.IF THE - SKILLS ARE SIGNIFICANTLY DIFFERENT,THE HIGHEST WILL PROBABLY WIN & START ATTACKWITH THE BALL AT HIS FEET. - &DON'T SET AN ATTACKER IN DEFENCE! --> - %THE TEAM SELECTION SLOTS ARE DIRECTLY - $OVER THE AREA OF THE PITCH WHICH THE - UPLAYER IN THAT SLOT WILL PLAY WHEN THE ACTION STARTS.ANY PLAYER IN THE HORIZONTALLY ADJACENT SLOT WILL MARK DURING PLAYAD WILL PLAY IN THE SAME ZONE.PLAYERS'LLALSO COVER AREAS OF PITCH NEXT TO THEIR OWN IF THERE'S NO PLAYER COVERING THAT AREA.NOTE THAT THIS ZONING OF PLAYERS - %ALLOWS YOU TO SPOT THE PERFORMANCE OF - "INDIVIDUAL PLAYERS BECAUSE YOU CAN - !IDENTIFY THEM BY THEIR POSITIONS. - ( 5THE REST SAYS ITSELF! - ( 3QUICK GREETINGS TO: - 2MANY KOOL FRIENDS! - $ A.D. 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